No-Canvas Browser Game
Build a genuinely playable browser game with DOM elements, CSS, and application state instead of Canvas or a game engine.
- Version
- 1.0.0
- Challenge
- no-canvas-browser-game
- Profile
- game-v1
VERSIONED INPUTS
Every challenge has one public, copyable prompt. Model, reasoning level, time budget, and attempt stay in the later run record.
Build a genuinely playable browser game with DOM elements, CSS, and application state instead of Canvas or a game engine.
Build a research command center for creating projects, organizing evidence, comparing claims, and generating a report.
Build a distinctive, responsive launch site for a fictional AI coding product without default SaaS styling.
Build an original block-survival inventory with dense drag-and-drop state, keyboard interaction, and responsive scaling.
Build a fictional browser desktop with movable windows, utilities, shortcuts, themes, and persistent workspace state.
A mini digital audio workstation with multi-track timeline, drum sequencer, tempo, looping, mix controls, and saved compositions.
A browser-navigable house with exterior/interior, collision, lighting, furniture, mobile fallback, and no premade complete house model.
A sourced historical experience with timeline, map, references, narration, exploration, and knowledge checks.
An interactive physics laboratory with at least three adjustable simulations, equations, presets, reset, and explanation mode.
A URL-driven QA tool that reports interaction, console, request, mobile, keyboard, and accessibility failures with evidence.
A replay timeline that separates public and private evidence while showing prompts, commands, file changes, errors, and interventions.
A side-by-side evidence workspace for two manually recorded model runs; it must not become an automated model runner.
A reference-versus-render comparison tool that identifies spacing, typography, color, alignment, and responsive differences.
A workflow that turns client conversations into internally consistent scope, exclusions, milestones, risks, pricing inputs, and proposals.
A school communication workspace for bilingual notices, scheduling, acknowledgements, reminders, circulars, targeting, and history.
A patient journey system covering enquiry, appointment, visit, diagnosis, follow-up, reminder, review, and return visit.
A contractor portal for quotes, materials, milestones, site photos, approvals, change orders, payments, delays, and handover.
A visual procedure generator that turns text or a screen recording into steps, screenshots, callouts, checklists, narration, quizzes, and history.
A product-photo and inventory workflow that produces a web catalog, WhatsApp catalog, copy, order form, posters, and inventory view.
A single-format playable game from a supplied story with character, goal, dialogue, environment, sound, failure, and completion states.
A teacher workflow that produces a short educational game, instructions, assessment, review screen, and student result.
A crisis simulation covering cash, outage, churn, conflict, launch, or security scenarios with visible consequences and a final review.
A negotiation simulator with incentives, hidden constraints, personalities, power imbalance, time pressure, deal scoring, and explanation.
A safe defensive incident simulator for phishing, access, data-leak, ransomware communication, and privilege-misuse response.
A room-generation experience from text, floor plan, and style preference with editable materials, lighting, furniture, and sharing.
An explorable personal museum organized from photos, stories, recordings, and documents with privacy-aware controls.
An interactive reconstruction of a historic place with map, guided journey, references, narration, scenes, and before-after comparison.
A property-photo and floor-plan workflow that produces a guided browser tour, hotspots, narration, contact action, and mobile mode.
A repository and product-input workflow that produces script, storyboard, capture plan, voiceover, captions, social cut, and final film.
A build-replay workflow that turns request, progress, failure, correction, result, and verdict into evidence-grounded video.
A lesson-to-learning package with animated diagrams, interactive examples, narration, quiz, notes, and companion page.
An explorable 3D product showroom using rooms, islands, stations, or pathways.
A sourced news experience with timeline, entity map, competing claims, evidence links, geographic map, and scenarios.
An archive-to-documentary workflow with interviews, photographs, milestones, a short film, and interactive timeline.
A reproducible comparison of minimal, normal, detailed, reference-supported, and structured prompts for one frozen challenge.
A measurement workspace for total model cost divided by completed, verified, accepted features including retries and intervention time.
A frozen-challenge tracker showing later-model improvements, regressions, cost changes, speed changes, and repeated bugs.
An evidence-scoped model profile across frontend, functional apps, games, systems, 3D, debugging, fidelity, reliability, and cost.
A package builder for frozen challenge, exact prompt, environment, commits, commands, assets, tests, evidence manifest, and limitations.